The neutral position is the default state of a joystick when it is not being moved in any direction. In fighting games, maintaining a neutral position is essential for the proper execution of certain moves and techniques. In other words, it’s the position the joystick returns to when released, centered between all possible directional inputs.
A gate, in the context of arcade sticks and fight sticks, is a plastic or metal component that surrounds the joystick’s base and determines the directional input’s shape and feel. Gates are usually installed beneath the joystick’s dust cover and play a crucial role in guiding the joystick’s movement, providing physical boundaries and feedback to the user.
Sanwa buttons and joysticks are high-quality arcade components produced by the Sanwa Denshi Company, a Japanese manufacturer of arcade parts and accessories. They are well-known and highly regarded in the gaming community for their reliability, durability, and performance, making them a popular choice for arcade sticks and fight stick enthusiasts.
A button layout refers to the arrangement and configuration of buttons on a game controller, arcade stick, or gaming keyboard. The layout is designed to provide an optimal gaming experience by placing the buttons in a way that allows for efficient and comfortable input during gameplay. Button layouts can vary across different types of controllers and gaming devices, as well as between game genres.
The WASD layout refers to a common set of keys used for movement controls in computer games, particularly for first-person shooters (FPS), third-person shooters, and other genres that require real-time directional input. Located on a standard QWERTY keyboard, the “W” key represents moving forward, “A” for moving left, “S” for moving backward, and “D” for moving right.